Kingdoms of Amalur: Reckoning is an open world, single-player, Role-playing game for the Xbox 360, Playstation 3 and PC, releasing on February 7, 2012 in North America and 3 days later in Europe. It is developed by 38 Studios and Big Huge Games and published by EA Games. Known for designing the Elder Scrolls series, Ken Rolston is working along side R.A Salvatore, who co-wrote the lore and universe for the game along with Todd McFarlane.
In the Kingdoms of Amalur: Reckoning there are a total of 4 playable Classes, 5 Regions, 3 Class Trees and 22 different Abilities. At the very start of the game the player will be in possession of no abilities, nothing known of their history, no items and knows nothing more than the fact they have been brought back from the dead via an experimental process known as the Well of Souls. The game will include a Destiny system in which you are a Fateless one, a being without any predetermined purpose. This means you can invest skills into a variety of attributes in order to create your own destiny via the Skill Tree available for your character. Occasionally you will come across quicktime events that take place in the game but ultimately the combat is dependent on timely button pressing.
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